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Showing posts from October, 2017

Starfights and fighters

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Dogfighting and strafing runs So. Maybe I watched some star wars recently. I was thinking about some dogfighting rules to allow you to have fun fights in space or the in the air. I should begin by saying I own warbirds ( http://www.warbirdsrpg.com/ ) and it is an excellent game and may have informed my thinking a little bit. Basically, I know I have some of their ideas in here and adapted them for fate and for what I think would work at my table. Scale This beauty is probably not going to do a barrel roll The first thing in a dogfight is scale. Star destroyers are not a thing that an x wing dogfights, they are terrain or bombing targets. A tie fighter can dogfight meaningfully with the millennium falcon, but even then, they are making attack runs on the falcon, whose turrets are firing back. So key to the concept of dogfighting is scale. You dogfight your own scale, or one smaller or larger. If someone is two scale bigger or smaller than you then you are making a

Short settings: Mini setting writing 1: Warbeasts (part one this went long)

So... it seems I am bad at editing down for shortness. It is a skill I promise to work on! For now, here is part one, artless and a day late. Part 2 and art will be forthcoming! "Remember now initiates. Remember now the days of Light and Fire. Before the blackening of the noontide gate and the loss of the even-star. Remember when this world was once part of something greater. A far flung space confederation, where mighty liners and star slips spanned the unimaginable distances between the stars. When distant Urth spoke in the heavens and its words were law and wisdom. Before the Fourth tide and the before even the seed fell. Remember when we came to Falland's World in glittering ships of chitin and steel. Remember when machines and beasts were seeded and bent to man's will. Remember our heritage, when the Kashaw comes to drive you from hall and home. Remember that this life of tillage is not our lot. Once we were kings. Once we ruled the stars even the god beasts canno

More about the game I am brewing

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So, next week I will do a game in a page. This week I am using the spare week in my month to write more about that game. So. I am going to write a game about rebellion. Set in the early modern age, in which the players are rebelling against rich nobles who are trying to use the magical industrial revolution (a bit early) to ascend to become evil gods. Because apparently I cannot write something other than a high concept game. So, here is my pitch; the mages of the setting managed to work out how to harvest a little bit of the magic power and soul of a person to power spells. They also worked out how to turn enough magic and wealth into making someone a new god. Your pcs have seen people having their life sucked out in order to be ground down into working slaves for the rich and the powerful. They've seen the great empire torn apart by a civil war that has seen generations dying for the pride of their princes. They've seen the princes conquer and enslave the rest of the