Posts

Showing posts from December, 2017

Scenes to keep in my back pocket.

Image
So, you need a fight/action scene in a hurry and you are not sure what to do about it. Something has happened that was not in your plans as such, and you need some way to suddenly bluster out a conflict which is fun and engaging. Maybe you are running an action adventure game and it is suddenly time to bust up some faces. Either way, it’s a fight, you have not had time to do something clever for it, and your players are expecting you to get to it now. So, it’s good to have some basic fight structures in your back pocket that you can bust out at an appropriate moment. I design these in an essentially modular way, which means I can reskin them to be interesting in the fight I am about to have and also click together to make a full fight scene. So elements for fate I tend to keep ready to run whenever I need them, starting with the opposition: You are gonna want some advantage when tangling with a big guy Puzzle boss monster. This one is easy. If there is a big thing for